Interview with angelitoon

Q1: Let’s start with the common question, if you can kindly introduce yourself.

My name is Angel Alonso. I am 44 years of age and I was born in northern Spain.

 

Q2: How did you get into the field of your work?

It took almost 26 years, working in the animation industry. I participated in a number of productions of animation, both 2D and 3D, doing work such as Art direction, conceptual design, matte paint, 3D modelling, compositing, Digital FX …

 

Q3: Do you have any current favourite artists, comic artists, photographers who may have influenced you to become the artist that you are?

I’ve always been fascinated by the photography in the movies. My favourite director of photography is Darius Khondji. His way of “painting with light” and creative environments fascinates me.

Q4: What are the main tools of your trade?

Although most people I relate too are in the 3D aspects of designs, I began drawing and painting traditional by hand. At that time, computers were in prehistory. A maximum we could hope was to have 16 megs of RAM, and work with 256 colours.
Years later, I took the R & D company Dibulitoon Studio, of which I am a founding member. That led me to the digital world, exclusively.
There are several tools that I use regularly. A program that no one has heard (for the older generation it is no longer in the market to purchase) called Organica, 3dmax, Zbrush, Vue for 3D, ArtRage and Photoshop for 2D and After Effects for compositing.
I also use a variety of plug ins of all kinds that suits me and the work I do.

 

Q5: How was it for you to learn the process of that? Did you teach yourself, take classes or learn from other existing artist’s tutorial?

At the time I bought my first computer, the Internet was in its infancy.
There were no tutorials of any kind, so I had to learn for myself, basically it was self-taught. It has been a tough and laborious.
Now, with the help of many tutorials, it is much easier, gain access to large amount of information.  Evolution is a more affordable reality.

Q6: Do you think its possible for you to describe the process of your art style, what are the dos and don’ts, the important aspects you set yourself to achieve your style of design?

I have not got a unique way of doing things. I like to experiment constantly. Sometimes I sketchthe images or step 3D model directly. I use a program, based on meta-primitives, which allows me  ”sketching” in 3D. Then I move the base in 3D, 3dmax or to Zbrush. Depends on the image,
I like to make images of fantasy and Sci fi. A few years ago, I devoted almost exclusively to make characters. Modelling the characters, making low poly in 3dmax and detailed in Zbrush. After the long process of  making scenery in 3D. Also moved to the matte-paint in Photoshop, and projected images, 3D geometry in order to make moving camera. So it was, as I began to create my gallery on DA. I started making scenery, 3D created in VUE. From time to time, to an image in which characters, spaceships, robots and had great importance. Seeing the acceptance he had, this type of work, I made, especially robots and spaceships. I am currently working on a comic project 3D based, but 2D/anime appearance.
I also want to re-paint …

 

Q7: What are the biggest struggles you encounter as a artist?

On one hand the professional stability. Be a digital artist in Spainis quite complicated. Survival can be hard, but it’s not thanks to my animation studio On the other hand it is necessary to evolve constantly researching new techniques, and above all work, work. It’s a constant race where if you stop you far behind.

Q8: Do you have any other future plans that don’t involve creative art? Would consider working outside that field and into something new?

Years ago, one of my main passions was comics. I would like to get back to comics, making comics I worked during my early years as an artist before making animation.

 

Q9: Do you have any personal mottos, quotes or existing quotes that motivates you to do what you love doing? Can you share it with us or provide words of wisdom from your experiences for those who look up to you?

I do my job and enjoy doing it. Many times you can not do exactly what you like. There are many constraints. Especially when it comes to custom work, but in the end you find a way to contribute your bit and make it yours.

 

Q10: To round off the last question, where can your fans and new fans find updated news and progress from you,  – Where can we find you?


My homepage is: http://angelitoon.deviantart.com/

Also I have a blog http://angelitoon.blogspot.com/

I want to use for testing, and related work more with digital painting.

I have another gallery in http://extrox.com/angelitoon/?tab=getgallerytab , where works already put in DA.

I thought about making a personal website, but for now … I have no hurry ..  DA gallery is my portfolio for now.

 

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